<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Rules Questions/Discussion</title>
		<link>http://providence.heavenforum.com/rules-questions-discussion-f12/-t1.htm</link>
		<description></description>
		<lastBuildDate>Wed, 18 Nov 2009 04:48:19 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Rules Questions/Discussion</title>
			<url>http://i85.servimg.com/u/f85/12/75/31/47/whitea12.jpg</url>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/-t1.htm</link>
		</image>
		<item>
			<title>Domus and Rules</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/domus-and-rules-t346.htm</link>
			<dc:creator>Friedrich</dc:creator>
			<description>cenobyte wrote:Okay. Here are some nearly definitive answers (which begin with: all of this is being worked on for the final edition):



1) You cannot maintain a Domus unless you live in it. You cannot visit your Domus X times a week to 'strengthen' it; but it is intended that your Domus is the place you live. If you have a Domus but live elsewhere, the bond gradually deteriorates.



2) Doves don't go to a Fallen first; they go to the Domus, and so if you don't have a Domus, it takes *even  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Tue, 10 Nov 2009 21:52:36 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/domus-and-rules-t346.htm#2830</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/domus-and-rules-t346.htm</guid>
		</item>
		<item>
			<title>Termporary/Permanent Resources/Secular Power</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/termporary-permanent-resources-secular-power-t351.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>This has come up a couple of times, so I thought I'd put the answer here. 



You cannot have more Secular Power than you have Mind Archetypes.

You cannot have more Resources in any one area than your highest Archetype (so if your highest Archetype is 4, you cannot have more than 4 Resources in any one area).

You can only manage as many Temporary Secular Power and Temporary Resources as half of your permanent Secular Power. I read this to be you can manage as many Temporary Secular Power  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 18 Nov 2009 04:48:19 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/termporary-permanent-resources-secular-power-t351.htm#2881</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/termporary-permanent-resources-secular-power-t351.htm</guid>
		</item>
		<item>
			<title>Investigate, Hunt, Patrol</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/investigate-hunt-patrol-t348.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>This isn't really a rules discussion, but I've put it here anyway, more for clarification than for anything else. The question came up in an IC Forum, about what you &quot;get&quot; from an Investigation, versus a Hunt, versus a Patrol - which is to say, what actually happens when they are successful.



Investigate actions will get you information about the target - who they are, where they're staying, the places they go, the people they talk to...consider yourself the private dick and the  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 11 Nov 2009 19:30:53 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/investigate-hunt-patrol-t348.htm#2850</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/investigate-hunt-patrol-t348.htm</guid>
		</item>
		<item>
			<title>Lingering Trauma</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/lingering-trauma-t350.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>Lingering Trauma - what is it?



BRB p. 148 wrote:Lingering Trauma is a special form of near-permanent damage. During character creation, Maturity and certain Vices require you to take Lingering Trauma. Throughout the course of play, situations such as Crucifixion, Torture, Hollow Death, (and other situations or Heinous Acts the Storyguide deems appropriate) can cause Lingering Trauma as well.



How do you heal Lingering Trauma?



BRB p. 155 wrote:Lingering Trauma can only be healed  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Thu, 12 Nov 2009 06:13:19 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/lingering-trauma-t350.htm#2857</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/lingering-trauma-t350.htm</guid>
		</item>
		<item>
			<title>Why talk about rules?</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/why-talk-about-rules-t343.htm</link>
			<dc:creator>Friedrich</dc:creator>
			<description>First, I'd like to reiterate what I've said in another post.



I really like the non-angry, non-upset discussion about something that obviously is being interpreted in multiple ways. I don't often land up in rules-discussion forum threads like that.



Next, I'd like to encourage more people to get involved. I HATE discussing the rules. I know, you'd never believe it. However, for this game I'm making an exception; partially because this is a game to which we only have access to the setting  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Sat, 07 Nov 2009 08:37:31 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/why-talk-about-rules-t343.htm#2806</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/why-talk-about-rules-t343.htm</guid>
		</item>
		<item>
			<title>Purchase of Trauma Slots</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/purchase-of-trauma-slots-t340.htm</link>
			<dc:creator>Malicia</dc:creator>
			<description>Lets say a character has 3 trauma slots in an archetype: 1 surface, 1 severe, and 1 mortal.  That corresponds, I believe, to 2 points in the relative reactive stat?



Then they go out and get themselves traumatized.  Twice.  Both the surface and the severe are &quot;full&quot;, and they take a symptom for the severe trauma.



Now they purchase enough points in said stat to have 5 trauma slots: 2 surface, 2 severe and 1 mortal.



What happens to their trauma?  Does the severe point move to  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Fri, 06 Nov 2009 16:30:06 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/purchase-of-trauma-slots-t340.htm#2778</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/purchase-of-trauma-slots-t340.htm</guid>
		</item>
		<item>
			<title>Overseer</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/overseer-t190.htm</link>
			<dc:creator>Eliel</dc:creator>
			<description><![CDATA[If a character has multiple levels of overseer can that let them go multiple levels over the SP/2 max in a single resourse or just 1 point over in multiple resources?
<br />
 
<br />
example:  Bigcashiel has 4 SP and 2 overseer.  He already has 2 temp spies and 2 temp wealth.  Can he use his overseer to go to 4 temp in just wealth or can he only use it to go to 3 in each?]]></description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Fri, 20 Mar 2009 20:17:09 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/overseer-t190.htm#1672</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/overseer-t190.htm</guid>
		</item>
		<item>
			<title>Court/Codex Business</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/court-codex-business-t331.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>I thought I'd make a quick post about some things that have to do with the Courts. This is more 'common knowledge' stuff, but if your character is newly Reckoned, please ignore it.



1) A King can appoint more then one Rook - usually in cities much bigger than Regina.

2) A King can appoint more than one Knight - this is a risky measure, but it has been done.

3) One King in every Civitas *should* know the Crucifixion Rite. That doesn't mean that both, or either, must know it. 

4) A King may  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Tue, 27 Oct 2009 00:28:05 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/court-codex-business-t331.htm#2651</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/court-codex-business-t331.htm</guid>
		</item>
		<item>
			<title>Patrol/Protect</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/patrol-protect-t315.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>I assume from what is stated above since Patrol does have an opposed roll that it can be undertaken.



I assume you mean &quot;...it can be undertaken as a Group Action&quot;, and the answer is yes, Patrol can be done as a Group Action. 



I wonder about choosing to Patrol three targets as one &quot;collective&quot;. I

wonder if that's an issue. I don't *think* it is, since Patrol is an

action designed to interrupt another action (the target of the initial

action should be inconsequential).  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Tue, 13 Oct 2009 19:25:59 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/patrol-protect-t315.htm#2528</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/patrol-protect-t315.htm</guid>
		</item>
		<item>
			<title>Group actions and Aids</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/group-actions-and-aids-t297.htm</link>
			<dc:creator>Keth</dc:creator>
			<description>Hey, so since it came up



The risk in group actions is pretty clear in the BRB about what happens.  But what about an aid action?  If the aid action generates risk does it add to the risk of the initial action?



Or is the risk only for the one aiding the action? leaving the original action with marks based on success and the person aiding stuck holding the bag?



It does not say specifically in the BRB what happens (as far as I found) with 'aid risk' if someone else finds it please  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Sat, 12 Sep 2009 21:27:54 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/group-actions-and-aids-t297.htm#2422</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/group-actions-and-aids-t297.htm</guid>
		</item>
		<item>
			<title>Predomination Notes</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/predomination-notes-t305.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>This question has come up in the game a couple of times, and I have given my ruling on it before, however, there have been discussions regarding my reasoning. I will let you know my reasoning and thought process in making my decision.



The issue: It is not possible to do a Predomination Action as a Group Action. Period. That also means you cannot Aid someone in Predomination actions. **



Reasoning: The rubric and the theory of Predomination as it is described in the BRB do not match up  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 23 Sep 2009 19:13:32 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/predomination-notes-t305.htm#2455</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/predomination-notes-t305.htm</guid>
		</item>
		<item>
			<title>Secular Power/Secular Potency</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/secular-power-secular-potency-t306.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>Another thing that is clarified in the new BRB is Secular Power/Secular Potency.



The way it is written in the BRB, it sounds like Secular Power is *converted into* Secular Potency. This is not the case. Your Secular Power determines how much Secular Potency you can have. If you have 5 Secular Power, you can get up to the full amount of Secular Potency available (3) if you have one Hellhole/Paradise fully attuned to you.



Therefore, a Predomination generates X number of Secular Potency.  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 23 Sep 2009 19:17:42 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/secular-power-secular-potency-t306.htm#2456</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/secular-power-secular-potency-t306.htm</guid>
		</item>
		<item>
			<title>Random Basic Questions about the rules.</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/random-basic-questions-about-the-rules-t143.htm</link>
			<dc:creator>Keth</dc:creator>
			<description><![CDATA[<font color="#007575">Yeah i figured I should maybe start one of these, at least for myself.  I occasionally ask usefull questions that other people may like having the answer to.</font>
<br />
 
<br />
<font color="#007575">Maybe its a good idea, maybe not.  But it might save time/room, rather then making a new topic for each question.
<br />

<br />
Edit::Probably should have said rules/setting.  but meh...</font>]]></description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Thu, 15 Jan 2009 03:24:30 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/random-basic-questions-about-the-rules-t143.htm#1073</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/random-basic-questions-about-the-rules-t143.htm</guid>
		</item>
		<item>
			<title>Cinematic Points in combat</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/cinematic-points-in-combat-t254.htm</link>
			<dc:creator>Molior</dc:creator>
			<description>I've perused the BRB about this, and I have not found a satisfactory answer. And thus, I state it here.



Kingdom Come seems to assume that you never spend a Cinematic Point when opposing another character in a test, as far as I can tell. You can spend a point to turn a test into a Comparable, but you cannot spend a point to undo something someone else has done. I would like to spend Cinematic Points in combat against another person, but it seems to me that this cannot be, because there is no  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Mon, 13 Jul 2009 04:35:22 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/cinematic-points-in-combat-t254.htm#2083</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/cinematic-points-in-combat-t254.htm</guid>
		</item>
		<item>
			<title>Rules of note in combat.</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/rules-of-note-in-combat-t217.htm</link>
			<dc:creator>Keth</dc:creator>
			<description>First thing first.



Should your character take their mortal wound and die, then lose the soul challenge for true death.  You CAN 'burn' a cinimatic point to onyl hollow death instead.  When you burn a point like that it is gone forever.  You still have the vice, just no point for it.



Second.  When someone says (after the initial blow of combat) that they are attacking you, you CAN say &quot;ok well im going to hit you back&quot;  you dont have to just sit there and let them miss.  This  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Mon, 20 Apr 2009 20:57:00 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/rules-of-note-in-combat-t217.htm#1908</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/rules-of-note-in-combat-t217.htm</guid>
		</item>
		<item>
			<title>Clarification on Rehabilitation</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/clarification-on-rehabilitation-t216.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>It has come to my attention that Af, the Archangel of Bitternes and Trauma, was handing out Trauma like little candies last night. Little, bitter candies. 



In those terms, I'd like to just remind you how Rehabilitation works - the action has been clarified in this latest edit. 



So. Here it is: to heal Normal Trauma (healing Lingering Trauma is *much* more difficult, and will be dealt with in a separate post, should the need arise), you must take a Rehabilitation action in the downtime.  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Mon, 20 Apr 2009 20:09:26 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/clarification-on-rehabilitation-t216.htm#1907</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/clarification-on-rehabilitation-t216.htm</guid>
		</item>
		<item>
			<title>Forum stuff</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/forum-stuff-t196.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description><![CDATA[I changed the design of the Forums, because the old layout wasn't displaying properly in Firefox, and was taking for-freaking-ever to load.
<br />

<br />
So. 
<br />

<br />
Don't be too alarmed.
<br />

<br />
I'm sure you weren't too alarmed. Just wanted to let you know that the change was intentional.]]></description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 01 Apr 2009 17:26:10 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/forum-stuff-t196.htm#1743</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/forum-stuff-t196.htm</guid>
		</item>
		<item>
			<title>Sovereignty</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/sovereignty-t193.htm</link>
			<dc:creator>Malicia</dc:creator>
			<description>I would just like to direct everyone, especially those who have are might end up with court positions, to page 261 in the book.  If you don't have a book, borrow a friend's.  There are powers outlined here that haven't been mentioned anywhere on the forums or during discussions that I'm aware of, but are really pretty neat.  Each court position has at least two powers, one of which they can use in any given month.  You should probably all be familiar with these abilities.</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Sun, 29 Mar 2009 22:18:07 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/sovereignty-t193.htm#1728</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/sovereignty-t193.htm</guid>
		</item>
		<item>
			<title>Opposed downtime actions and risk</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/opposed-downtime-actions-and-risk-t188.htm</link>
			<dc:creator>Eliel</dc:creator>
			<description>So, in my first read-through of the new booklet, I was sure I read that cautious and reckless actions had an effect on the the opposed roll on opposed actions (in addition to the initial effort roll).  However, when re-reading the book again I can't for the life of me find where it says that.  Does anyone know where this is mentioned in the rules or am I just remembering incorrectly?</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Sun, 15 Mar 2009 19:54:01 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/opposed-downtime-actions-and-risk-t188.htm#1627</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/opposed-downtime-actions-and-risk-t188.htm</guid>
		</item>
		<item>
			<title>Humans vs fallen.</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/humans-vs-fallen-t185.htm</link>
			<dc:creator>Keth</dc:creator>
			<description>Now.. on a point of curiosity and considering I have heard several things about it from different people.



a) what is a typical humans stats? ... i realize this sounds like trying to bend rules or cheat, thats not my intent.  Im wondering on a point of comparison, on average where does a human sit in this game?  Average human =/= thugs



b) And as an adjustment to the first question.  Statistically.. what happens to a fallen while being crucified? do they return to the average human stats?  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Tue, 10 Mar 2009 05:29:39 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/humans-vs-fallen-t185.htm#1575</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/humans-vs-fallen-t185.htm</guid>
		</item>
		<item>
			<title>Rule Book</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/rule-book-t186.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description><![CDATA[*sigh* 
<br />

<br />
The Trauma section is not up to snuff. I will replace the sections when further edits are complete, hopefully later this week.]]></description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 11 Mar 2009 00:23:34 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/rule-book-t186.htm#1585</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/rule-book-t186.htm</guid>
		</item>
		<item>
			<title>Restraints</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/restraints-t163.htm</link>
			<dc:creator>Eliel</dc:creator>
			<description>My unjderstanding is that supernatural creatures heal physical wounds very quickly.  If a character has been mortally wounded, but for dramatic purposes it is better not to kill them, how easy is it to &quot;tie them up&quot;.

 

The downtime death thread got me thinking about a number of scenes.  With Oliver's capture and death it was more narration than challenges so I didn't worry too much, but if the player wanted his character to escape, how easy would it have been to just bust the chains  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 04 Feb 2009 17:05:48 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/restraints-t163.htm#1323</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/restraints-t163.htm</guid>
		</item>
		<item>
			<title>Trauma - Lingering Trauma/Setbacks</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/trauma-lingering-trauma-setbacks-t179.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description><![CDATA[An error in the book has just come to my attention. 
<br />

<br />
What was once known as &quot;Setbacks&quot; is now known as &quot;Lingering Trauma&quot;. 
<br />

<br />
The mechanics are the same.
<br />

<br />
This was to bring it in line with Lingering Wounds.
<br />

<br />
That is all.]]></description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 04 Mar 2009 17:59:20 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/trauma-lingering-trauma-setbacks-t179.htm#1516</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/trauma-lingering-trauma-setbacks-t179.htm</guid>
		</item>
		<item>
			<title>OMG! Wealth adds 2 marks on acquire actions!</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/omg-wealth-adds-2-marks-on-acquire-actions-t177.htm</link>
			<dc:creator>Eliel</dc:creator>
			<description><![CDATA[I would like to point out this is my first<strong> <i>ever</i></strong> use of &quot;omg&quot;.  It may even be my last use of it.  That is the best reflection I could think of for how I literally fell off my couch when reading the new rulebook.
<br />
 
<br />
Also Overseer being improved was nice.]]></description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 04 Mar 2009 05:44:04 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/omg-wealth-adds-2-marks-on-acquire-actions-t177.htm#1507</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/omg-wealth-adds-2-marks-on-acquire-actions-t177.htm</guid>
		</item>
		<item>
			<title>True voice: animals</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/true-voice-animals-t22.htm</link>
			<dc:creator>Keth</dc:creator>
			<description>Not 100% sure where this question should go, but in a way its rules related so im putting it here.

 

i was told that you can use true voice(or maybe it was some other feature of the fallen) to effectivly ask an animal to help, dogs to guard, birds to deliver a message.

 

Now to the question, is there any limit to what you can ask based on your rank? like can anyone of us ask a dove or other bird to deliver a message? 

 

And the last part of the question, more for flavour, where doves  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Tue, 05 Aug 2008 04:39:58 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/true-voice-animals-t22.htm#32</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/true-voice-animals-t22.htm</guid>
		</item>
		<item>
			<title>Hunt Endeavour and Abstract Combat</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/hunt-endeavour-and-abstract-combat-t161.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>Kingdom Come - Trent Yacuk wrote:Hunt

Profession: Investigator

Difficulty: Opposed

Bonus Marks: Thugs (+1)

Re-Rolls: Lackey, Wealth

You can use this action to find and confront another character or group between games. Usually for a fight, you may also use this to force a meeting for any reason. If there are multiple hunts, then the Hunt with the most Marks achieved by any one individual gets to ‘go first’. The Storyguide and player should determine whether the original hunter would still  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Tue, 03 Feb 2009 05:32:10 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/hunt-endeavour-and-abstract-combat-t161.htm#1311</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/hunt-endeavour-and-abstract-combat-t161.htm</guid>
		</item>
		<item>
			<title>Trauma and Symptoms</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/trauma-and-symptoms-t38.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>What Trauma Is

Trauma is an important and integral part of Kingdom Come. It represents the struggle you have to, more or less keep yourself sane in the face of everything you've been through in this world of clay, the heartrending experience of being cast out of Heaven, and everything else that weighs upon your heart and mind. Trauma is, at its core, 'stress'. It presents a great opportunity for you to exercise your roleplaying muscles, and it makes the whole game that much more interesting.  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Mon, 01 Sep 2008 18:14:18 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/trauma-and-symptoms-t38.htm#87</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/trauma-and-symptoms-t38.htm</guid>
		</item>
		<item>
			<title>Devoted Zeal</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/devoted-zeal-t37.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>Remember that when you're spending Devoted Zeal, you put points into your Archetypes, and that it costs 3x the level you're **going to** to purchase your next Archetype (so, f'rinstance, if you're at level 2 Body and you want to purchase your next Archetype, you must spend 9 Devoted Zeal. Similarly, if you're at level 4 Soul and you want to purchase level 5, it will cost you 15 Devoted Zeal). 



Every Archetype you purchase gives you three Build Points you can spend anywhere within that Archetype.  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Mon, 01 Sep 2008 17:36:39 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/devoted-zeal-t37.htm#86</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/devoted-zeal-t37.htm</guid>
		</item>
		<item>
			<title>Combat - Tactical Movement</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/combat-tactical-movement-t112.htm</link>
			<dc:creator>Keth</dc:creator>
			<description><![CDATA[After last game (Nov. 08 ) where some of us were almost literally being thrown across the room like a softball.  I came to wonder what exactly are the limitations to tactical combat movement/round of combat.
<br />

<br />
Simplified.  How far can we move to engage, or disengage from an opponent while combat is in progress?
<br />

<br />
I believe it was mentioned 3 paces at the game at some point but I felt it necessary to check on the accuracy of that.]]></description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Fri, 05 Dec 2008 22:55:20 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/combat-tactical-movement-t112.htm#655</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/combat-tactical-movement-t112.htm</guid>
		</item>
		<item>
			<title>Devotion (was Adversity Zeal)</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/devotion-was-adversity-zeal-t81.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>Devotion is basically your willpower; a method by which you can attempt to do things better than you would normally be able. In a challenge, you can use Devotion to increase your chances of success (it gives you an Inspiration). It can also be used to resist Compelling Techniques that affect your decisions and reactions. You can also use it to make your own Techniques harder to resist or more difficult to notice. Finally, you use Devotion to create Affections. There are Vices and Preeminences  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 15 Oct 2008 15:17:45 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/devotion-was-adversity-zeal-t81.htm#432</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/devotion-was-adversity-zeal-t81.htm</guid>
		</item>
		<item>
			<title>Mass aid other?</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/mass-aid-other-t68.htm</link>
			<dc:creator>Keth</dc:creator>
			<description>I know you can dedicate your endeavours to aiding another, but can you do an aid action for a group? like for a brief example.



&quot;keth aids the training (in warfare) of everyone who goes to the dojo.&quot;



Is such a thing possible? and would the aid action have a diminished return based on the number of fallen training? Im assuming it would but i feel i should ask.



And then for the last bit. If its not possible to do such a thing with aid actions can it be done with group actions?  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Sun, 05 Oct 2008 20:41:28 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/mass-aid-other-t68.htm#258</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/mass-aid-other-t68.htm</guid>
		</item>
		<item>
			<title>Group Aid</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/group-aid-t26.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description>You can engage in a Group Action for any action that draws an Opposed Challenge (Hunt, Investigate, Hinder, etc.). To do so, every character engaged in the Group Action must declare that they are taking a Group Action, and they must (obviously) all declare they are taking the *same* Group Action.



Each of your Actions will be dealt with separately by the Storyguide (a separate roll will be made for each individual in the Group). Every Mark generated is pooled and totalled, and the total is  ...</description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 06 Aug 2008 04:35:59 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/group-aid-t26.htm#40</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/group-aid-t26.htm</guid>
		</item>
		<item>
			<title>Anatomy</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/anatomy-t46.htm</link>
			<dc:creator>Keth</dc:creator>
			<description>just a flavour question.

 

Say keth has to go to the doctor for some reason, bullet wound, being stabbed... etc... would the doctor himself notice anything odd (other then the fact that he is still alive) with keth's anatomy? more to the point, does being a fallen change anything physically within the bodies systems outside of increased strength in some cases?

 

... somehow i have a feeling i just confused the question more.  I do that allot 

 

Anyway, good hunting! </description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Wed, 03 Sep 2008 05:42:55 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/anatomy-t46.htm#104</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/anatomy-t46.htm</guid>
		</item>
		<item>
			<title>Devoted Zeal</title>
			<link>http://providence.heavenforum.com/rules-questions-discussion-f12/devoted-zeal-t16.htm</link>
			<dc:creator>cenobyte</dc:creator>
			<description><![CDATA[The form to use to spend Devoted Zeal is available <a href="http://www.cenobyte.ca/DevotedZealform.pdf" target="_blank">here</a>.
<br />

<br />
We will be developing a 'quick guide' for what you can spend Devoted Zeal on in the next few days. Check back.]]></description>
			<category>Rules Questions/Discussion</category>
			<pubDate>Mon, 28 Jul 2008 04:34:27 GMT</pubDate>
			<comments>http://providence.heavenforum.com/rules-questions-discussion-f12/devoted-zeal-t16.htm#20</comments>
			<guid>http://providence.heavenforum.com/rules-questions-discussion-f12/devoted-zeal-t16.htm</guid>
		</item>
	</channel>
</rss>